I’ve just bought a few licenses of Render Manager, and it seems to be a fantastic complement to Scene Manager.
However I’m having some serious issues with it. I’ve sent an animation to the queue using the Scene Manager setting and it seems that the render manager doesn’t actually recognize them as sequential frames but each frames is treated like an individual frame. It says the job is 92 frams in the Pulze Render Manager, but my render nodes actually closes 3Ds Max and restarts the scene completely between each frame, making the frames take about 15 minutes each instead of 2 minutes.
When using Night mode on my workstation, it doesn’t close 3Ds Max completely, but it does indeed close the render, emptying the VRAM and then restarts it, also making it take a lot longer than it should. If I look at the render status in 3Ds Max, it says it’s rendering frame 1/1 and not x/92 as it should.
I’m using Fstorm Render.
Have I set something up wrong? For now I’m forced to continue using BackBurner but I really hope I’ll be able to use Render Manager in the near future as Scene Manager isn’t able to send queues to BackBurner.