I am writing a script that suits our pipeline and one part of the script is to have different filetypes for different render elements.
I know that this is possible with scene manager, but I cannot get it to work without scene manager.
Is there any way you can release a version were it is possible to have individual filestypes?
It doesn’t need to be a setting within Render Manager, just the ability to read whatever the render element is set to in the max file.
When I render on my own computer it works fine, but not on Render Manager. then all the elements become the same as the beauty pass.