the Pulze package has started supporting Arnold lately, but there doesn’t seem to be support in Scene Manager to pass on the AOV setup to Render Manager, the only output being a single-layer exr from 3dsMax’s common output.
I can either start baking .max setups to be loaded back to Render Manager to render the AOVs, but that kinda defeats the purpose of using Scene Manager.
I also tried exporting .ass Arnold files, as RM accepts them, but then I get an error message in RM, saying the render node is missing Arnold standalone.
(Never managed to figure out what the problem actually is, there is no such thing as an Arnold standalone installer, max comes with it out of the box, not sure how I am supposed to tell RM how to use Arnold itself without the max interface)
So, Arnold support is great, but seems to be lacking at this point. Are there more features planned in this direction?
And just a side note: as more and more render engines get supported, the same modules are shown in SM, eg. I can see Vray’s raw output module while using Arnold and so on.
It would be nice for SM to automatically hide the modules that are not applicable to the software being used.