Can we assign multiple file locations for textures?

We have started the free trial for Pulze Render Manager to check if it covers our needs but we are continuously running into the following issue.

We have assigned the Pulze Repository Directory onto one of our main drives (let’s call it C). Whenever we are trying to render a specific scene, the textures found inside C are being rendered without any issues. However, there are multiple textures found inside 2 other drives (A and B ) which are never being loaded no matter our efforts.

Is there an option for Pulze to go through multiple drives so as to be able to find and render these textures? Is there anything we can do inside 3DS Max in order to achieve the same goal?