Control scatters

I know this will get lost, but just a request:

Having the ability to control scatters (at the very least enable/disable them) in Pulze SM would be an amazing time saver.

Any possibility to consider implementing this?

Hey @AnotherAngle3D

Thanks for the suggestion. Nothing gets lost, this request has already been added and we have made some internal tests last year to see if it is possible.

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We just need to do some bigger changes in order to do it properly.

1 Like

Excellent news.

Thanks for the reply.