Control scatters

I know this will get lost, but just a request:

Having the ability to control scatters (at the very least enable/disable them) in Pulze SM would be an amazing time saver.

Any possibility to consider implementing this?

Hey @AnotherAngle3D

Thanks for the suggestion. Nothing gets lost, this request has already been added and we have made some internal tests last year to see if it is possible.


We just need to do some bigger changes in order to do it properly.

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Excellent news.

Thanks for the reply.