Hi there, hopefully this is the right area to post. Any idea why this is happening?
In scene, render looks as per normal, but after rendering has finished using distributed rendering using pulze comes out over-exposed. Renders normally locally otherwise.
Scene Specs:
3dS Max 2022 + Corona 9
Denoising High Quality
50 passes set
Resolution: 5760x3840px
Forest Pack
Used 3 nodes to render