Importing Pulze Setups broken in latest Beta

Hi,
Importing scene setupus was working ok for us in 2.3.1.
Unfortunately latest beta seem to have issues.
Importing works ok when you try to bring setups into clean max file,
It doesn’t import anything to the bigger existing scene though. Max will inform us there are some exisiting objects in the scene with the same name, no matter whether you rename or delete old, Pulze won’t show any new imported setups in the end.

Also, regardles whether it’s latest or older beta, Pulze window would show loading circle forever while importing. The only difference is that in old beta, when we closed and reopened Pulze window, it would have new setups in.

Edit…
We just checked and Import works ok if you remove all the existing objects with the same name as the ones you’re about to import in your Pulze setup.
Obviously, this is not good, we would rather have Pulze importing the setup and respecting either option we want to go for if there are any duplicates (whether it’s “change name” or “remove old”)

Hello @inkvisual

Thanks for the report! Could you please send us a test file to support@pulze.io and our team look into it.