Lights Being Deleted From Lightmix Layers

I’m using Corona 12 Hotfix 1 and v2.5.10-Beta (happens with release version too) and I noticed after sending a baked pass via batch rendering to net render, all the lights within the Light Select render elements are listed as deleted.

Now that I’m writing this I wonder if it’s some sort of corona/max bug. But I thought I’d ask anyway if this is an issue others are having. The problem exists irrespective of whether a post process node is used/setup in the pass.

Hello @TheFaction this happened to me as well yesterday, did you solve it in the end? If yes how?
Thank you

Hey, unfortunately this seems to be a 3ds Max limitation with render preset files. I asked the same question over on the Corona Forums (wondering if it was perhaps a bug there), and I was told that render presets can’t hold item information like lights, so it gets wiped every time.