Hi there!
I’m back to using RM after a 6 month hiatus. It’s extremely useful but I found it a little difficult/buggy and therefore not 100% reliable in production client rendering.
I’m now giving it another go…
My first test produced one of the issues I experience earlier; it rendered ONLY the camera that the 3DSMax viewport had active when I saved/closed the scene. (ie; it didn’t render the camera that was applied to each set-up in SM but it rendered each set-up with the same wrong camera).
I emailed Attila about this last year and he said that it is advised to ‘unlock’ the viewport from a camera, that is, make sure that the viewport is in perspective mode. Is this still relevant? It’s not a great work-flow to have to remember every time I close max to ‘unlock’ the viewport from a particular camera…
Thanks for any feedback!