I think material override is a must.
You should prioritize this feature over others.
I will consider to come back to subscription once it’s implemented.
Thanks!
I think material override is a must.
You should prioritize this feature over others.
I will consider to come back to subscription once it’s implemented.
Thanks!
Hi,
Thanks for the suggestion. The scene manager currently doesn’t have a separate override module and I don’t think we are planning to have one. Fortunetly we have already an option to set up material overrides.
You can use the render settings override module to control everything else that is not (yet) exposed to the scene manager.
Please check out docs and this tutorial that will show you the basics:
https://docs.pulze.io/scene-manager#sm-rendersettingsoverride
Peter
I agree its needed to have a module to change materials that is clear to see.
For Vray it’s only possible to do a Override material so no multiple changed materials in one pass!
As far as i know all pass managers have this essential function. For vfx its simply a must!
Such a shame because i really like the interface its all so clear and fresh. But without this function i cant use it
I really think implanting this feature… will attract more users not just from architectural industrie.
thnx
Mike
Ahahha very definitive opinion IMHO, maybe too much
While I agree it’s an important feature, I wouldn’t say it’s soooo important. Why the option (in render settings override, like described by Peter) isn’t enough for you ? just some curiosity, what do you need to achieve ?
If I may be so bold to answer why I think it’s so important. Like I sayed every other pass manager has this function… And I think its for a reason. I personally use it allot for compositing reasons. Where one object needs to transfer to a other material with a effect, it would be done in composting for flexibility. And in those situations you need to adjust more than one material on the object. Because the object usually has more materials applied then one. So a full render with a multiple adjusted materials on one object is not possible (unless a multisub material, not always possible) And splitting it up in multiple passes, makes your compositing slower, and more messy.
I would love to have this ability in pulze. Sinds there are not allot of good pass managers around. I use Render stacks now. Does the job! but the ui is terrible. So pulze with this improvement would be like heaven for me
Any how… I just hope there is a possibility, if enough people have the same problem and ask for this feature. And as result it be considered by the team, to develop it after all… That’s all I can ask.
Thnx
Absolutely agree on this. I also really love the Pulze interface, but it is missing some important features and this definitely is one of them. I also sometimes work with Maya and I absolutely love their render management system. You have so much control and I would love to see the same amount of control in 3Ds max with the use of Pulze scene manager as well.
Here is an example video of what I think would be great to have with Pulze: https://youtu.be/S_QdGlQA7UU?t=29
Something similar as this would be amazing, this lets us users control almost every aspect per object.