Just bought licenses for render manager and am having issues.
Creating an animation job with a range and sending to local nodes results in each node seemingly starting a new single frame and reloading bitmaps/instances every single frame.
This results in 10 min frame times all the way through the animation.
Where-as with the same range on backburner, the first frame is 10mins but every frame from then on only takes 3.5mins.
Can you help please? This is a very strange default behavior for a render farm manager and a very frustrating problem to find on a deadline. If I’m selecting animation as the render type and sending a range, why are nodes reloading everything from scratch on every single frame? The render times compared to backburner are massively high.
Using latest V-ray / Max 2022.