Output Amount in Environment tab doesn't update

Hello,

So I have CoronaBitmap node with a simple/plain white texture in it. which is then selected as an environment in Pulze’s Environment tab. I then adjust output amount per shot/setup, but I noticed the value usually doesn’t update when I go through the setups, I need to zero it out and then re-set the value manually for it to update.

Please fix it since I can’t do batch rendering because of this. Thank You.

Hi @mantasdm

Any chance this texture is copied? Does the same thing happens if you create it from scratch?

Not sure if it was coped or not, but now I have re-created bitmap node from scratch (although “default” Bitmap node instead of Corona one this time). And it seems it’s all good now. So not sure now if it’s default bitmap node that helped, or the fact that it’s freshly created, or both.
But anyways, it would be nice if it wouldn’t happen in the future anymore.