Hi,
currently, there are some issues with asset collection in Helio Cloud. After discussing with the team, they confirmed the problem and are waiting for a fix from Pulze, as they can’t do anything further to resolve it.
I’m assuming you’re already aware of this issue, but I’ll explain it to everyone just to reassure anyone experiencing the same problem.
When using the Helio button for asset collection, if it detects a texture that already exists, it skips reloading it since it’s already present in the collect folder. This is a useful feature because it reduces texture loading times. However, when we modify a texture (for example, changing the color) and do the collection again, this texture is skipped even though it’s been updated. As a result, unless we manually delete the texture from the collect folder, the texture in the render won’t update and will stay in the previous color.
Can you resolve?
Thank you so much