Hi Everyone!
We have been working on this for a long time now, and I’m excited to share this new beta version with everyone. Below, you can find a brief changelog of the most important things that we did. As mentioned, we completely changed the underlying architecture of the Scene Manager, introduced some slight changes to the UI and added some new features as well.
The reason for the beta is to hunt down any remaining bugs that might exist.
If you have any questions, issues or ideas feel free to post it here or send us an email to support@pulze.io
New / Updated features:
- Added new Assets module that will allow you to easily track and collect your assets
- New Plugins module to overview which plugins/versions are used in the scene
- The new version allows you to create up to 5 states and use a selection of modules at no cost.
- The core of the Scene Manager has been completely replaced. By eliminating some bottlenecks, command execution and the overall experience are now much faster.
- Added a new “Login with Browser” method for a more convenient sign in experience.
- We’ve also given the user interface a slight facelift. You’ll notice changes to the top part where we’ve placed most commands like Render, Bake, Preview, leaving the setup list with only the relevant commands.
- Added a new notification option that opens a message box during file load if the scene contains Scene Manager settings.
- New logo for the 3ds Max toolbar
- More accessible preview setup option. While active, you can make changes in the user interface without affecting your 3ds Max scene.
- Updated camera sync mode (previously record setup). When enabled, Scene Manager will listen for viewport changes and activate the setup based on the active camera.
- Added a confirmation dialog before deleting a setup.
- The “create output directory tree” will now work if multiple setups are selected.
- Pressing cancel during batch rendering now cancels the entire process.
Fixes:
- Fixed several issues with groups. Scene Manager will now only pick the topmost object (if the group is closed). Also all children will inherit the properties.
- Fixed an issue with linked helpers appearing in the objects module.
- Fixed missing .vrimg output and the Post-production import/export option when V-Ray GPU is used.
- Fixed an issue with the Lights module where instanced V-Ray Lights were not behaving correctly during batch rendering.
- Nth, range, and single frame values are now updated separately.
- Removed Corona out of core and other non-relevant settings from the Render Settings - Override module.